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Jul 0011

Early

Body Slam


power 100%
Early

Kicks


speed 100%
91 87

Dave the Merman catches Giant Colossus off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Giant Colossus arches in pain.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

91 95

Giant Colossus swiftly locks in a front facelock, expertly hooking Dave the Merman's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

91 90

Dave the Merman unleashes a lightning-quick barrage of stiff kicks to Giant Colossus's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Giant Colossus stumbling backward.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
114 113

Dave the Merman catches Giant Colossus off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Dave the Merman flexes arrogantly over the fallen Giant Colossus, relishing the destruction.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
114 125

Giant Colossus expertly flips Dave the Merman onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Dave the Merman writhes in agony, desperately clawing toward the ropes while Giant Colossus sits deep, maintaining perfect leverage on the submission hold.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
114 104

Dave the Merman catches Giant Colossus mid-charge, hoisting him overhead with raw power before falling backwards and launching the fan-favorite across the ring with a devastating fallaway slam. Giant Colossus crashes hard into the canvas, the impact echoing through the arena as the crowd boos the heel's impressive display of strength that leaves the face clutching his back in pain.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power -35%
Added by Spinning Heel Kick
power +50%
Added by Fallaway Slam
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
127 135

Giant Colossus tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Dave the Merman staggers to their feet, Giant Colossus explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Dave the Merman crashing to the canvas as the fans erupt in celebration.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

114 130

Giant Colossus hooks both arms behind Dave the Merman's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as Giant Colossus maintains the bridge, the referee's hand slapping the mat while Dave the Merman writhes helplessly in the pinning predicament.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

DDT


grapple 150%
118 150

Giant Colossus catches the exhausted Dave the Merman in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Giant Colossus drops straight down, spiking Dave the Merman's skull into the canvas with devastating impact. The arena erupts as Dave the Merman crumples to the mat, and Giant Colossus immediately covers for what could be the finish.

Giant Colossus locks in Shutdown, wrenching back with righteous intensity as Dave the Merman flails desperately, finally tapping frantically. The arena erupts as justice is served, Dave the Merman crumbling in defeat.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.