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Jul 0008

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

88 90

BIG MAGIC smoothly transitions behind Dave the Merman and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as BIG MAGIC applies textbook leverage, forcing Dave the Merman to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
aerial +15%
Added by Sunset Flip
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

88 81

Dave the Merman springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into BIG MAGIC's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
88 90

BIG MAGIC sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Dave the Merman square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
110 113

BIG MAGIC launches into the air with picture-perfect form, both feet connecting flush with Dave the Merman's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

154 118

Dave the Merman catches the charging BIG MAGIC mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Dave the Merman flexes over the crumpled hero.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

110 18

Dave the Merman springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into BIG MAGIC's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power -35%
Added by Spinning Heel Kick
Late

Top Rope Splash


aerial 150%
79 135

BIG MAGIC scales the turnbuckles as the exhausted Dave the Merman struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, BIG MAGIC soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Dave the Merman's lungs as the arena erupts in thunderous cheers.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

154 113

Dave the Merman scales the turnbuckles with deliberate arrogance, soaking in the crowd's hatred as the exhausted BIG MAGIC lies helpless below. Launching himself recklessly from the top rope, Dave the Merman crashes down skull-first into BIG MAGIC's chest with a devastating diving headbutt, drawing boos as both wrestlers writhe in pain from the high-risk maneuver.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

114 117

BIG MAGIC scales the top turnbuckle as the exhausted Dave the Merman lies prone, the crowd roaring in anticipation. With incredible grace despite fatigue, BIG MAGIC backflips through the air, rotating perfectly before crashing down across Dave the Merman's chest with the spectacular Shooting Star Press, driving every ounce of remaining energy into the high-risk maneuver as the arena explodes.

BIG MAGIC wrenches back on the Zero Hour, bending Dave the Merman at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as BIG MAGIC releases the hold, justice served.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.