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Feb 0013

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
93 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Dave the Merman struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Dave the Merman's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
93 53

Dave the Merman hooks WHITE MEAT in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as WHITE MEAT writhes in pain.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
93 94

WHITE MEAT unleashes a lightning-quick flurry of rapid-fire kicks to Dave the Merman's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Dave the Merman can mount any counter.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
116 105

Dave the Merman catches WHITE MEAT charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving WHITE MEAT clutching his back in agony.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Corner Splash


speed 125%
116 118

WHITE MEAT charges across the ring with lightning speed, catching Dave the Merman off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Dave the Merman crumples to the mat, clutching their ribs while WHITE MEAT feeds off the roaring approval.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
116 66

Dave the Merman springs off the middle rope with surprising agility, launching both boots squarely into WHITE MEAT's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Super Kick


speed 150%
116 141

WHITE MEAT tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Dave the Merman staggers to their feet, WHITE MEAT explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Dave the Merman crashing to the canvas as the fans erupt in celebration.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
121 80

Dave the Merman scales the turnbuckle as the exhausted WHITE MEAT lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
Late

DDT


grapple 150%
158 150

Dave the Merman scales the turnbuckles with malicious intent, ignoring the crowd's jeers as the exhausted WHITE MEAT lies vulnerable on the canvas. The heel launches himself through the air with reckless abandon, crashing headfirst into WHITE MEAT's chest with a devastating diving headbutt that draws gasps from the audience as both wrestlers lie motionless.

Dave the Merman wrenches back on Down to the Briny Depths, applying maximum torque as WHITE MEAT writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.