← Back to history

Apr 0005

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

74 74

Ernie White bounces off the ropes with explosive momentum and drives their shoulder into David White's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Early

Body Slam


power 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

73 84

Ernie White catches David White trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Ernie White lifts David White off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

73 77

Ernie White unloads with a rapid-fire barrage of forearm strikes, backing David White into the corner as the crowd roars with approval. The relentless brawling assault leaves the heel stunned and covering up, unable to mount any defense against the righteous onslaught.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial +15%
Added by Sunset Flip
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

103 98

David White catches Ernie White charging in, hoisting them overhead with raw power before falling backward and launching them across the ring with a devastating fallaway slam. The crowd boos as David White sits up with a smirk while Ernie White crashes hard into the canvas, clutching their back in pain.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

128 94

David White catches Ernie White off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as David White flexes arrogantly over the fallen Ernie White, relishing the destruction.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

91 98

Ernie White explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to David White's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +50%
Added by Rolling Elbow
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

137 111

David White ducks Ernie White's exhausted counter attempt and spins with lightning-quick rotation, cracking a brutal rolling elbow across the jaw that sends the fan favorite crumpling to the canvas as the arena erupts in furious boos at the vicious strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

96 107

Ernie White summons their remaining strength to hoist the exhausted David White onto their shoulders, the crowd roaring in anticipation. With one final surge of power, Ernie White drives David White down with a thunderous powerbomb that shakes the ring, leaving the heel crumpled on the mat as the arena explodes in cheers.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +60%
Added by Powerbomb
126 152

Ernie White catches the charging David White, hoisting them high before driving them spine-first into the canvas with devastating force that shakes the ring. The crowd erupts as David White writhes in agony, clutching their back while Ernie White rises to their feet, feeding off the thunderous ovation.

Ernie White cuts off David White's desperate comeback attempt with a thunderous Dark Hammer, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.