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Aug 0011

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

91 90

Dave the Merman unleashes a lightning-quick flurry of stiff kicks to Venom Brawler's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Venom Brawler to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
77 100

Venom Brawler unloads with a flurry of straight right hands, backing Dave the Merman into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Venom Brawler feeds off the energy, landing one final shot that leaves Dave the Merman slumped against the turnbuckles.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

105 95

Dave the Merman launches off the ropes with a picture-perfect crossbody, catching Venom Brawler completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Venom Brawler's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
114 125

Venom Brawler has had enough of Dave the Merman's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Dave the Merman clutches their forehead in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

114 102

Dave the Merman hooks Venom Brawler and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Venom Brawler crashes hard onto the mat, the impact echoing throughout the arena as Dave the Merman smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Mid

Dropkick


aerial 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

114 120

Venom Brawler suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Dave the Merman's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Venom Brawler stands ready, fists clenched.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl +21%
Added by Spinning Backfist
127 151

Venom Brawler spins violently and absolutely demolishes Dave the Merman with a brutal discus clothesline, the sickening impact echoing throughout the arena as the crowd erupts! The exhausted heel crumples to the canvas, nearly turned inside-out by the devastating strike, as justice is finally served.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
114 156

Venom Brawler ducks under Dave the Merman's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, Dave the Merman crumpling to the canvas in a heap.

Venom Brawler locks in Ruin, wrenching back with righteous intensity as Dave the Merman flails desperately, finally tapping frantically. The arena erupts as justice is served, Dave the Merman crumbling in defeat.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.