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Jan 0013

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
93 100

Venom Brawler unloads with a flurry of straight right hands, backing Dave the Merman into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Venom Brawler feeds off the energy, landing one final shot that leaves Dave the Merman slumped against the turnbuckles.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

93 90

Dave the Merman unleashes a lightning-quick flurry of stiff kicks to Venom Brawler's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Venom Brawler to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Body Slam


power 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

93 82

Dave the Merman stalks Venom Brawler into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Venom Brawler suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Dave the Merman flexes arrogantly over the fallen Venom Brawler.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
Mid

Headbutt


brawl 125%
102 125

Venom Brawler has had enough of Dave the Merman's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Dave the Merman square on the forehead, snapping their head back violently as the crowd roars its approval. Dave the Merman staggers backward, dazed and disoriented, while Venom Brawler shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

163 115

Dave the Merman catches Venom Brawler charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Venom Brawler clutching his back in agony.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

84 105

Venom Brawler catches Dave the Merman trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

130 125

Dave the Merman ducks a desperate counter attempt and spins with lightning-quick rotation, his elbow cracking across Venom Brawler's jaw with whiplash speed before the exhausted fan-favorite can react, sending him crumpling to the canvas as the crowd erupts in furious boos at the devastating strike.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
116 159

Venom Brawler explodes with lightning-quick rotation, spinning through with devastating speed as the rolling elbow crashes into Dave the Merman's jaw, dropping the heel instantly while the crowd erupts in thunderous approval of the perfectly-timed knockout blow.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

116 130

Venom Brawler spins violently with a brawling rage, their arm extended like a weapon as the crowd roars in approval. The discus clothesline catches Dave the Merman flush across the throat, their desperation evident as they crash hard to the mat. Venom Brawler stands tall, fist raised, delivering justice to the despised heel.

Venom Brawler wrenches back on the Ruin, bending Dave the Merman at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as Venom Brawler releases the hold, justice served.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.