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Aug 0009

Early

Body Slam


power 100%
Early

Kicks


speed 100%
88 87

Dave the Merman hooks Giant Colossus in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Giant Colossus writhes in pain.


Early

Crossbody


aerial 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

88 95

Giant Colossus swiftly locks up with Dave the Merman, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as Giant Colossus maintains control early in the contest.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
88 100

Giant Colossus locks in a tight waistlock, demonstrating technical precision as they arch back and launch Dave the Merman overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Giant Colossus maintains control with flawless grappling fundamentals.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

110 115

Giant Colossus expertly applies a textbook arm wringer, using precise technical skill to twist Dave the Merman's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
110 125

Giant Colossus methodically turns over Dave the Merman, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Giant Colossus leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Dave the Merman grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
110 113

Giant Colossus charges across the ring with lightning speed, catching Dave the Merman against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Dave the Merman's lungs as Giant Colossus's momentum flattens the heel against the pads, leaving Dave the Merman slumped and gasping.

Giant Colossus wrenches back on the Shutdown, bending Dave the Merman at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as Giant Colossus releases the hold, justice served.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.