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Jul 0012

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
93 100

WHITE MEAT secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Dave the Merman smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as WHITE MEAT maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
93 84

Dave the Merman unleashes a lightning-quick flurry of stiff kicks to WHITE MEAT's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing WHITE MEAT to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
93 53

Dave the Merman springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into WHITE MEAT's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Corner Splash


speed 125%
116 118

WHITE MEAT charges across the ring with lightning speed, catching Dave the Merman off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Dave the Merman crumples to the mat, clutching their ribs while WHITE MEAT feeds off the roaring approval.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
116 125

WHITE MEAT expertly flips Dave the Merman onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Dave the Merman writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
116 105

Dave the Merman catches WHITE MEAT mid-charge, hoisting him overhead with raw power before falling backwards and launching the fan-favorite across the ring with a devastating fallaway slam. WHITE MEAT crashes hard into the canvas, the impact echoing through the arena as the crowd boos the heel's impressive display of strength that leaves the face clutching his back in pain.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
121 80

Dave the Merman scales the turnbuckle as the exhausted WHITE MEAT lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
Late

Super Kick


speed 150%
158 141

Dave the Merman scales the turnbuckles with deliberate arrogance, soaking in the crowd's hatred as the exhausted WHITE MEAT lies helpless below. Launching himself recklessly from the top rope, Dave the Merman crashes down skull-first into WHITE MEAT's chest with a devastating diving headbutt, drawing boos as both wrestlers writhe in pain from the high-risk maneuver.

Dave the Merman wrenches back on the Down to the Briny Depths, grinding WHITE MEAT's joints with sadistic precision as the arena erupts in boos. The valiant WHITE MEAT refuses to tap, face contorted in agony, but Dave the Merman applies even more torque until WHITE MEAT's hand finally slaps the mat in defeat.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.