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Jan 0001

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
48 37

Venom Brawler locks in a textbook waistlock, displaying technical precision as William King struggles to escape. With perfect form, Venom Brawler bridges back and launches the heel overhead with a crisp backdrop suplex, spiking William King's shoulders into the canvas. The crowd roars its approval as Venom Brawler maintains control early in this contest.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 62

Venom Brawler unleashes a furious barrage of right hands, backing William King into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Venom Brawler's relentless strikes connect cleanly, snapping William King's head back with each brutal impact until the official steps in to break it up.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
56 41

Venom Brawler unleashes a lightning-fast flurry of kicks, targeting William King's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
60 69

William King methodically traps Venom Brawler's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Venom Brawler grimaces in agony, clawing desperately toward the ropes while William King wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
81 51

Venom Brawler has had enough of William King's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches William King square on the forehead, snapping their head back violently as the crowd roars its approval. William King staggers backward, dazed and disoriented, while Venom Brawler shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
30 46

William King rakes Venom Brawler's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Venom Brawler's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
36 83

William King clutches the exhausted Venom Brawler's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as William King smirks at the devastated crowd.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 93

Venom Brawler charges across the ring with righteous fury, swinging a brutal lariat that connects flush with William King's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as William King writhes in agony, clutching their throat.

Venom Brawler wrenches back on the Ruin, bending William King at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as Venom Brawler releases the hold, justice served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.