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Sep 0001

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

75 67

Venom Brawler unleashes a flurry of stiff forearm strikes, cracking Lil Pigu across the jaw with rapid-fire precision as the crowd roars in appreciation of the technical exchange. Lil Pigu staggers backward, clearly stunned by the barrage, while Venom Brawler maintains aggressive control, backing their fellow competitor into the corner with relentless strikes.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
54 71

Lil Pigu sprints toward Venom Brawler, leaps gracefully onto their shoulders, and whips backward with incredible aerial precision, sending Venom Brawler tumbling across the canvas with a picture-perfect hurricanrana that draws an appreciative roar from the crowd who recognize the athletic brilliance on display.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 61

Venom Brawler fires off a sharp combination of punches that catch Lil Pigu flush on the jaw, staggering the competitor backward into the ropes as the capacity crowd roars in appreciation of the clean striking exchange, with Lil Pigu shaking off the cobwebs while acknowledging the solid shots.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

69 85

Lil Pigu leaps onto Venom Brawler's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends Venom Brawler flipping head-over-heels across the canvas. The crowd erupts as Lil Pigu demonstrates their high-flying prowess, while Venom Brawler writhes on the mat clutching their neck.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
104 99

Venom Brawler fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Lil Pigu flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

92 76

Venom Brawler suddenly pivots and whips around with a lightning-quick spinning backfist that catches Lil Pigu flush across the jaw, the sharp crack echoing through the arena as the crowd gasps in appreciation of the strike's precision, sending Lil Pigu stumbling backward in a daze.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +34%
Added by Spinning Backfist
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

132 85

Venom Brawler winds up and crashes a devastating haymaker into Lil Pigu's jaw, the brawling strike echoing throughout the arena as both exhausted competitors dig deep. The crowd erupts in appreciation as Lil Pigu crumples to the mat from the thunderous punch, Venom Brawler standing over their fallen opponent in this hard-fought battle.

Venom Brawler locks in Ruin with precision, wrenching back as Lil Pigu fights valiantly but can't escape. The crowd rises in respectful awe as Lil Pigu's hand hovers, then finally taps out. Venom Brawler releases immediately, helping Lil Pigu up as both warriors embrace to thunderous applause.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.