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Aug 0007

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Backdrop Suplex


grapple 100%
86 98

GIANT LIAR cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump "Shriner" Perez squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
86 80

"Shriner" Perez secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting GIANT LIAR smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as "Shriner" Perez maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Kicks


speed 100%
104 12

"Shriner" Perez locks in a tight sleeper hold on GIANT LIAR, who flails desperately trying to escape, but "Shriner" Perez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as GIANT LIAR clutches his back in pain.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
109 113

GIANT LIAR springs off the second rope with surprising elevation, launching both boots into "Shriner" Perez's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as GIANT LIAR smirks at the jeering crowd.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Power Slam


power 125%
108 100

"Shriner" Perez catches GIANT LIAR attempting a cheap shot, expertly wrapping both arms around the midsection and demonstrating superior technical skill with a crisp belly-to-belly suplex that plants the villain hard on the canvas. The crowd roars its approval as "Shriner" Perez maintains control, the perfectly executed grappling maneuver leaving GIANT LIAR gasping and clutching their back.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
108 15

"Shriner" Perez has had enough of GIANT LIAR's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches GIANT LIAR square on the forehead, snapping their head back violently as the crowd roars its approval. GIANT LIAR staggers backward, dazed and disoriented, while "Shriner" Perez shakes off the impact and stands tall, ready to


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Super Kick


speed 150%
112 18

"Shriner" Perez hooks both arms behind GIANT LIAR's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as "Shriner" Perez maintains the bridge for a near-fall, GIANT LIAR writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

"Shriner" Perez cuts off GIANT LIAR's desperate comeback attempt with a thunderous Clown Car Ride, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.