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May 0013

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Crossbody


aerial 100%
94 100

FLYIN’ BRIAN springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches "Shriner" Perez completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

122 90

"Shriner" Perez locks in a tight sleeper hold on FLYIN’ BRIAN, who flails desperately trying to escape, but "Shriner" Perez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as FLYIN’ BRIAN clutches his back in pain.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

80 76

"Shriner" Perez hoists the protesting FLYIN’ BRIAN high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Hammerlock
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

103 115

FLYIN’ BRIAN scales the turnbuckle as "Shriner" Perez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into "Shriner" Perez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
118 125

FLYIN’ BRIAN springs off the second rope with surprising elevation, launching both boots into "Shriner" Perez's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as FLYIN’ BRIAN smirks at the jeering crowd.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

116 97

"Shriner" Perez methodically turns over FLYIN’ BRIAN, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as "Shriner" Perez leans back further, applying relentless pressure to the lower back. The crowd roars its approval as FLYIN’ BRIAN grimaces in agony, trapped in the masterfully applied submission hold.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

brawl -35%
Added by Arm Wringer
Late

Top Rope Splash


aerial 150%
108 150

FLYIN’ BRIAN scales the turnbuckles while "Shriner" Perez lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from "Shriner" Perez's lungs as FLYIN’ BRIAN hooks the leg for what could be the finish.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
140 147

FLYIN’ BRIAN hooks "Shriner" Perez's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.

FLYIN’ BRIAN hoists "Shriner" Perez high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Seismic Drop, planting the fan favorite with sickening force as the crowd erupts in boos and "Shriner" Perez lies motionless.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.