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Feb 0007

Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

86 81

"Shriner" Perez hoists the protesting Arbuckle Wahoo high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Arbuckle Wahoo arching their back in pain.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
72 90

Arbuckle Wahoo clinches "Shriner" Perez from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving "Shriner" Perez overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Punches


brawl 100%
103 90

"Shriner" Perez catches Arbuckle Wahoo trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Shriner" Perez lifts Arbuckle Wahoo high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Arbuckle Wahoo gasping on the mat.


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

108 103

"Shriner" Perez catches the charging Arbuckle Wahoo mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Arbuckle Wahoo writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
106 113

Arbuckle Wahoo methodically traps "Shriner" Perez's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. "Shriner" Perez grimaces in agony, clawing desperately toward the ropes while Arbuckle Wahoo wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
105 113

Arbuckle Wahoo takes a cheap shot, stepping in close and cracking "Shriner" Perez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as "Shriner" Perez staggers backward, momentarily dazed and clutching his forehead while Arbuckle Wahoo smirks at the damage done.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

112 117

Arbuckle Wahoo spins with vicious intent, nearly decapitating the exhausted "Shriner" Perez with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as "Shriner" Perez crumples to the mat, clutching their throat while Arbuckle Wahoo stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Lariat


brawl 150%
brawl +28%
Added by Discus Clothesline
111 160

Arbuckle Wahoo viciously swings a brutal lariat that nearly decapitates "Shriner" Perez, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

Arbuckle Wahoo catches "Shriner" Perez off guard with a vicious Bolo Buster, the devastating strike connecting flush with "Shriner" Perez's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Arbuckle Wahoo's brutal victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.