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Jun 0012

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Crossbody


aerial 100%
94 100

THE BODY launches off the ropes with a picture-perfect crossbody, catching "Shriner" Perez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Shriner" Perez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

93 92

"Shriner" Perez catches THE BODY attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while THE BODY gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
122 105

"Shriner" Perez hoists the protesting THE BODY high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 115

THE BODY scales the turnbuckle as "Shriner" Perez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into "Shriner" Perez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
116 115

"Shriner" Perez has had enough of THE BODY's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as THE BODY staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Dropkick


aerial 125%
116 125

THE BODY springs off the second rope with surprising elevation, launching both boots into "Shriner" Perez's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as THE BODY smirks at the jeering crowd.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
122 150

THE BODY scales the turnbuckles with deliberate arrogance, taunting the crowd as "Shriner" Perez lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

121 114

"Shriner" Perez hooks both arms behind THE BODY's back with technical precision, bridging flawlessly into a picture-perfect Dragon Suplex that plants the despised villain directly on his neck and shoulders, holding the pin attempt as the capacity crowd roars its approval for the masterful grappling display.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
speed +40%
Added by Springboard Enzuigiri
140 167

THE BODY feigns a leg injury to lure in the sympathetic "Shriner" Perez, then explodes with lightning-quick precision, his boot smashing into "Shriner" Perez's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

THE BODY scales to the top rope as the battered "Shriner" Perez struggles to stand, and with a vicious sneer launches into Blackout, crashing down with devastating precision that leaves "Shriner" Perez motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.