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Dec 0007

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
88 100

GIANT LIAR clinches "Shriner" Perez from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving "Shriner" Perez overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Body Slam


power 100%
87 80

"Shriner" Perez catches GIANT LIAR attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while GIANT LIAR gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Kicks


speed 100%
114 12

"Shriner" Perez hoists the protesting GIANT LIAR high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves GIANT LIAR arching their back in pain.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
108 15

"Shriner" Perez catches GIANT LIAR attempting a cheap shot, expertly wrapping both arms around the midsection and demonstrating superior technical skill with a crisp belly-to-belly suplex that plants the villain hard on the canvas. The crowd roars its approval as "Shriner" Perez maintains control, the perfectly executed grappling maneuver leaving GIANT LIAR gasping and clutching their back.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
110 100

"Shriner" Perez catches the charging GIANT LIAR with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as GIANT LIAR writhes in agony.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
108 113

GIANT LIAR springs off the middle rope with surprising agility, launching both boots squarely into "Shriner" Perez's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Super Kick


speed 150%
131 18

"Shriner" Perez hoists the exhausted GIANT LIAR across his shoulders and wrenches back hard on the Torture Rack, bending the spine with devastating power as the crowd roars its approval. GIANT LIAR screams in agony, flailing helplessly while trapped in the punishing submission hold.

"Shriner" Perez catches GIANT LIAR rushing in and unleashes Clown Car Ride, the devastating strike connecting flush with GIANT LIAR's jaw! The crowd erupts as GIANT LIAR crumples to the canvas, completely unconscious, and "Shriner" Perez hooks the leg for the three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.