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Sep 0004

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
69 48

"Shriner" Perez cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Andrew Flores squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
69 45

"Shriner" Perez catches Andrew Flores off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Andrew Flores arches in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
63 65

Andrew Flores unleashes a lightning-quick flurry of rapid-fire kicks to "Shriner" Perez's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before "Shriner" Perez can mount any counter.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
74 81

Andrew Flores charges across the ring with lightning speed, catching "Shriner" Perez off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as "Shriner" Perez crumples to the mat, clutching their ribs while Andrew Flores feeds off the roaring approval.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
86 30

"Shriner" Perez methodically traps Andrew Flores's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Andrew Flores grimaces in agony, clawing desperately toward the ropes while "Shriner" Perez wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
86 60

"Shriner" Perez catches Andrew Flores charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Andrew Flores clutching his back in agony.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Vertical Suplex


power 150%
90 68

"Shriner" Perez hoists the exhausted Andrew Flores onto their shoulders, sneering at the capacity crowd before ruthlessly driving them down with a thunderous powerbomb that shakes the entire ring. The devastating impact leaves Andrew Flores sprawled out motionless as the arena erupts in boos, "Shriner" Perez standing over their fallen opponent with arms raised in arrogant celebration.

"Shriner" Perez hoists the defiant Andrew Flores high into the air before driving them down with devastating force, the Tip of the Fez echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.