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Oct 0008

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
89 89

THE BODY locks in a tight sleeper hold on "Shriner" Perez, who flails desperately trying to escape, but THE BODY uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as "Shriner" Perez clutches his back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
88 100

THE BODY springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches "Shriner" Perez completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

89 92

THE BODY suddenly ducks beneath "Shriner" Perez's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips "Shriner" Perez over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
110 140

THE BODY springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Shriner" Perez's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
111 111

THE BODY catches the charging "Shriner" Perez mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as "Shriner" Perez writhes in pain from the devastating impact.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

110 115

THE BODY ascends to the top rope and launches into a picture-perfect diving forearm, crashing into "Shriner" Perez's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as THE BODY sneers at the booing audience, clearly pleased with the devastating impact.


Late

DDT


grapple 150%
grapple -35%
Added by Diving Forearm
Late

Super Kick


speed 150%
101 132

THE BODY feigns a leg injury to lure in the sympathetic "Shriner" Perez, then explodes with lightning-quick precision, his boot smashing into "Shriner" Perez's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

THE BODY climbs to the top rope as "Shriner" Perez struggles to their feet, then launches into the devastating Blackout, crashing down with vicious impact that leaves "Shriner" Perez motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.