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Mar 0005

Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

78 77

"Shriner" Perez exploits an opening with clinical precision, wrapping up Lil Pigu and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Lil Pigu writhes in pain, clutching their back while "Shriner" Perez sneers arrogantly.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

67 77

Lil Pigu methodically wrenches "Shriner" Perez's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as Lil Pigu adds extra torque to the hold, forcing "Shriner" Perez to grimace and reach desperately for the ropes while Lil Pigu smirks, maintaining the submission with clinical efficiency.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Hammerlock
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

65 84

Lil Pigu ducks a wild swing and uses their explosive quickness to slide between "Shriner" Perez's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with "Shriner" Perez kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +15%
Added by Sunset Flip
98 111

Lil Pigu scales the turnbuckle with malicious intent as "Shriner" Perez struggles to his feet, then launches into a perfectly executed diving forearm that crashes into "Shriner" Perez's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
grapple +30%
Added by Belly-to-Belly Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

92 97

Lil Pigu whips around with lightning-quick precision, their heel cracking across "Shriner" Perez's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
94 105

Lil Pigu charges across the ring with explosive velocity, catching "Shriner" Perez perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Lil Pigu quickly backs away, leaving "Shriner" Perez gasping and clutching their ribs while staggering forward.

Lil Pigu ascends to the top turnbuckle while "Shriner" Perez lies helpless below, launching into 450 Pigu Slam with vicious precision. The impact drives "Shriner" Perez into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.