← Back to history

May 0011

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
91 93

GIANT LIAR launches off the ropes with a picture-perfect crossbody, catching "Shriner" Perez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Shriner" Perez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Backdrop Suplex


grapple 100%
91 100

GIANT LIAR cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump "Shriner" Perez squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Kicks


speed 100%
119 28

"Shriner" Perez catches GIANT LIAR trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Shriner" Perez lifts GIANT LIAR high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving GIANT LIAR gasping on the mat.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
114 109

"Shriner" Perez has had enough of GIANT LIAR's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as GIANT LIAR clutches their forehead in pain.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
115 125

GIANT LIAR methodically traps "Shriner" Perez's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. "Shriner" Perez grimaces in agony, clawing desperately toward the ropes while GIANT LIAR wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Dropkick


aerial 125%
114 116

GIANT LIAR springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Shriner" Perez's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Top Rope Splash


aerial 150%
173 140

"Shriner" Perez hooks both arms behind GIANT LIAR's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as "Shriner" Perez maintains the bridge, the referee's hand slapping the mat while GIANT LIAR writhes helplessly in the pinning predicament.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

DDT


grapple 150%
120 150

GIANT LIAR clutches the exhausted "Shriner" Perez's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as "Shriner" Perez crumples limply to the mat.

GIANT LIAR hoists the defiant "Shriner" Perez onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Doomsday that echoes through the arena. "Shriner" Perez crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.