← Back to history

Feb 0004

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Punches


brawl 100%
69 31

"Shriner" Perez sneaks behind the unsuspecting Death Panther and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Death Panther can mount a defense, "Shriner" Perez hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
69 71

Death Panther secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting "Shriner" Perez smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Death Panther maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
69 40

"Shriner" Perez cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Death Panther squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Boston Crab


grapple 125%
102 89

"Shriner" Perez locks in a clinch and viciously wrenches Death Panther overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Death Panther crashes hard into the canvas. "Shriner" Perez smirks at the jeering crowd while Death Panther writhes in pain, clutching their lower back.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
86 39

"Shriner" Perez methodically traps Death Panther's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Death Panther grimaces in agony, clawing desperately toward the ropes while "Shriner" Perez wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
74 75

Death Panther catches the charging "Shriner" Perez mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as "Shriner" Perez writhes in pain from the devastating impact.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Vertical Suplex


power 150%
90 90

Death Panther hoists the exhausted "Shriner" Perez onto their shoulders, sneering at the capacity crowd before ruthlessly driving them down with a thunderous powerbomb that shakes the entire ring. The devastating impact leaves "Shriner" Perez sprawled out motionless as the arena erupts in boos, Death Panther standing over their fallen opponent with arms raised in arrogant celebration.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Lariat


brawl 150%
90 47

"Shriner" Perez traps the exhausted Death Panther in a perfect waistlock from behind, wrenching back with technical precision before bridging into a devastating Dragon Suplex that plants the fan favorite squarely on the back of his neck, holding the bridge as the referee counts and the arena erupts in boos at the heel's masterful execution.

"Shriner" Perez hoists Death Panther high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Tip of the Fez, planting the fan favorite with sickening force as the crowd erupts in boos and Death Panther lies motionless.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.