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Dec 0011

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

92 91

"Shriner" Perez wraps their arms around SUPERSTUD's neck from behind, cinching in a sleeper hold before lifting them up and driving them down with authority to the mat. The crowd applauds the display of power and technique as SUPERSTUD hits hard, momentarily stunned by the impactful slam as "Shriner" Perez rises to their feet, acknowledging the respectful competition.


Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 90

"Shriner" Perez powers SUPERSTUD up onto their shoulder with pure strength, hoisting them high overhead before driving them down hard onto the canvas with a thunderous body slam that echoes throughout the arena, drawing an appreciative roar from the crowd as SUPERSTUD arches their back in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
91 100

SUPERSTUD unloads a rapid flurry of stiff punches to "Shriner" Perez's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. "Shriner" Perez staggers backward into the ropes, respecting the competitor's clean aggression.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

114 115

SUPERSTUD catches "Shriner" Perez charging in and plants their boot squarely into their opponent's jaw with a thunderous big boot, the crowd roaring in appreciation as "Shriner" Perez crashes hard to the mat, momentarily dazed from the stiff strike.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
115 126

SUPERSTUD suddenly pivots and whips around with a lightning-quick spinning backfist that catches "Shriner" Perez flush across the jaw, the sharp crack echoing through the arena as the crowd gasps in appreciation of the strike's precision, sending "Shriner" Perez stumbling backward in a daze.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
114 110

"Shriner" Perez skillfully captures SUPERSTUD's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as SUPERSTUD grimaces in pain, desperately clawing toward the ropes while "Shriner" Perez maintains perfect form and control.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

173 125

"Shriner" Perez hooks both arms behind SUPERSTUD's back with technical precision, bridging flawlessly as he snaps backward to plant his exhausted opponent on the canvas with a picture-perfect Dragon Suplex, holding the bridge as the crowd roars in appreciation of the textbook execution.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
137 150

SUPERSTUD charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches "Shriner" Perez flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves "Shriner" Perez flat on their back.


Late

DDT


grapple 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed -35%
Added by Torture Rack
speed +5%
Added by Snap Suplex
137 87

"Shriner" Perez hooks SUPERSTUD's head with technical precision, drops back with textbook form, and drives SUPERSTUD's skull into the canvas with a perfectly executed DDT that draws an appreciative roar from the crowd as both competitors show mutual respect in this hard-fought contest.

"Shriner" Perez explodes forward with Clown Car Ride, the devastating strike connecting flush with SUPERSTUD's jaw in a thunderous crack that echoes throughout the arena. SUPERSTUD crumples instantly to the mat, out cold, as the referee slides in for the three-count while the crowd erupts in respectful appreciation for both warriors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.