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Apr 0009

Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

89 90

MR HANDSOME launches into a picture-perfect hurricanrana, using "Shriner" Perez's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

75 80

MR HANDSOME corners "Shriner" Perez and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers "Shriner" Perez backward as the crowd erupts in boos at the ruthless attack.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
88 89

MR HANDSOME backs "Shriner" Perez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into "Shriner" Perez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

110 115

MR HANDSOME scales the turnbuckle while "Shriner" Perez struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as "Shriner" Perez crumples to the canvas from the opportunistic aerial assault.


Mid

Headbutt


brawl 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

110 96

"Shriner" Perez has had enough of MR HANDSOME's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as MR HANDSOME staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Headbutt


brawl 125%
brawl +12%
Added by Spinning Backfist
110 122

MR HANDSOME rakes "Shriner" Perez's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into "Shriner" Perez's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.

MR HANDSOME hoists the defiant "Shriner" Perez high into the air before driving them down with devastating force, the Bone Crusher echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.