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Oct 0007

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
88 89

THE BODY cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump "Shriner" Perez squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

87 87

THE BODY secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting "Shriner" Perez smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as THE BODY maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
105 104

"Shriner" Perez locks in a tight sleeper hold on THE BODY, who flails desperately trying to escape, but "Shriner" Perez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as THE BODY clutches his back in pain.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Hurricanrana
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

95 114

THE BODY ascends to the top rope and launches into a picture-perfect diving forearm, crashing into "Shriner" Perez's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as THE BODY sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
108 124

THE BODY springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Shriner" Perez's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
109 111

THE BODY methodically wrenches back on the Boston Crab, applying textbook technical pressure as "Shriner" Perez claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on "Shriner" Perez's spine while the crowd rallies behind the suffering babyface. THE BODY smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

165 129

"Shriner" Perez hooks both arms behind THE BODY's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as "Shriner" Perez maintains the bridge, the referee's hand slapping the mat while THE BODY writhes helplessly in the pinning predicament.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Super Kick


speed 150%
131 120

"Shriner" Perez hoists the exhausted THE BODY across their shoulders in a devastating Torture Rack, bending the heel's spine with brutal force as the crowd roars in approval. THE BODY screams in agony, flailing helplessly as "Shriner" Perez bounces them mercilessly, the referee checking for submission.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Torture Rack
131 114

"Shriner" Perez catches the exhausted THE BODY in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, "Shriner" Perez drops straight down, spiking THE BODY's skull into the canvas with devastating impact. The arena erupts as THE BODY crumples to the mat, and "Shriner" Perez immediately covers for what could be the finish.

"Shriner" Perez charges forward with , but THE BODY counters at the last second, and both wrestlers crash to the mat in a devastating collision. Neither moves. The referee checks both competitors as the stunned crowd falls silent, realizing no one is getting up from this one.

Draw Draw
4 4

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Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.