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Mar 0013

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
93 100

THE BODY springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches "Shriner" Perez completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

94 92

"Shriner" Perez wraps their arms around THE BODY's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
122 105

"Shriner" Perez locks in a tight sleeper hold on THE BODY, who flails desperately trying to escape, but "Shriner" Perez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as THE BODY clutches his back in pain.


Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
Mid

Dropkick


aerial 125%
103 125

THE BODY springs off the middle rope with surprising agility, launching both boots squarely into "Shriner" Perez's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

118 115

"Shriner" Perez has had enough of THE BODY's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as THE BODY staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

84 121

THE BODY springs to the top rope with surprising agility, leaping off to catch "Shriner" Perez's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as THE BODY sneers arrogantly while "Shriner" Perez writhes on the mat, clutching their neck.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Super Kick


speed 150%
122 132

THE BODY feigns a leg injury to lure in the sympathetic "Shriner" Perez, then explodes with lightning-quick precision, his boot smashing into "Shriner" Perez's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

power +60%
Added by Powerbomb
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

197 130

"Shriner" Perez hoists the battered THE BODY across their shoulders in the devastating Torture Rack, the crowd erupting as the face warrior bends the villain's spine with brutal authority, showcasing raw power late in this grueling contest while THE BODY writhes helplessly in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed -35%
Added by Torture Rack
121 84

"Shriner" Perez hooks both arms behind THE BODY's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as "Shriner" Perez maintains the bridge, the referee's hand slapping the mat while THE BODY writhes helplessly in the pinning predicament.

"Shriner" Perez cuts off THE BODY's desperate comeback attempt with a thunderous Clown Car Ride, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.