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Jun 0005

Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

80 74

"Shriner" Perez clinches Ernie White from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Ernie White overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

97 77

"Shriner" Perez sneaks behind the fresh Ernie White and quickly locks in a sleeper hold, wrenching it tight before the crowd can warn their hero, then viciously drops backward, spiking Ernie White's head into the canvas with a brutal slam that draws immediate boos from the disgusted audience.


Early

Body Slam


power 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

81 84

Ernie White wraps their arms around "Shriner" Perez's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Mid

Headbutt


brawl 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

96 106

Ernie White suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across "Shriner" Perez's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Ernie White stands ready, fists clenched.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +16%
Added by Spinning Backfist
100 111

Ernie White charges forward with righteous fury and drives a thunderous big boot straight into "Shriner" Perez's jaw, the brawling strike echoing through the arena as the crowd roars its approval while "Shriner" Perez crumples to the canvas in a heap.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

101 98

"Shriner" Perez catches Ernie White charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Ernie White clutching his back in agony.


Late

DDT


grapple 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

120 111

"Shriner" Perez clutches the exhausted Ernie White's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as "Shriner" Perez smirks at the devastated crowd.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

105 106

Ernie White winds up and unleashes a devastating haymaker that connects squarely with "Shriner" Perez's jaw, the sickening crack echoing through the arena as the crowd erupts in approval, watching the despised villain crumple to the canvas from the righteous punch.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

104 107

Ernie White digs deep into their reserves, hoisting the exhausted "Shriner" Perez onto their shoulders before driving them down with a thunderous powerbomb that shakes the entire ring! The impact leaves "Shriner" Perez sprawled out motionless as the crowd erupts in deafening cheers, sensing victory is near.

Ernie White catches "Shriner" Perez rushing in and unleashes Dark Hammer, the devastating strike connecting flush with "Shriner" Perez's jaw! The crowd erupts as "Shriner" Perez crumples to the canvas, completely unconscious, and Ernie White hooks the leg for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.