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Mar 0004

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
69 70

Red Buster unloads a vicious barrage of closed-fist punches to "Shriner" Perez's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as "Shriner" Perez stumbles backward into the ropes.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Crossbody


aerial 100%
63 60

"Shriner" Perez catches Red Buster off-guard with a sudden bearhug, wrapping their arms tight and squeezing viciously while trash-talking. The crowd boos as "Shriner" Perez uses their fresh energy to apply brutal pressure, refusing to release the hold despite Red Buster's struggles, grinding down their rival with pure aggression.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Backdrop Suplex


grapple 100%
90 55

"Shriner" Perez locks in a vicious sleeper hold, wrenching Red Buster's neck backward before viciously hoisting them up and drilling them into the canvas with a brutal slam, drawing boos as both competitors show their ruthless nature early in this heel versus heel collision.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Boston Crab


grapple 125%
81 69

"Shriner" Perez hooks Red Buster with methodical precision, wrenching the arms tight before violently arching back and slamming Red Buster overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as Red Buster crashes hard on the canvas, clutching their spine while "Shriner" Perez smirks at the damage inflicted.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
86 88

Red Buster rakes "Shriner" Perez's eyes to distract the referee, then viciously cracks a brutal headbutt square into "Shriner" Perez's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
86 68

"Shriner" Perez methodically wrenches back on Red Buster's legs, applying a textbook Boston Crab with surgical precision while Red Buster claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Red Buster's face contorting in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Super Kick


speed 150%
131 81

"Shriner" Perez locks in the waistlock with surgical precision, hoisting the exhausted Red Buster overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Red Buster directly on the back of his neck, and "Shriner" Perez holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.

"Shriner" Perez hoists the battered Red Buster onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Tip of the Fez, the impact echoing through the arena as Red Buster crumples motionless on the mat.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.