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Aug 0008

Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

89 94

NACHO LIBRE catches "Shriner" Perez in a tight front facelock, demonstrating technical precision as they snap their hips and smoothly lift their opponent skyward. With crisp execution, NACHO LIBRE falls back and drives "Shriner" Perez into the canvas with a textbook suplex, the crowd appreciating the pure wrestling excellence on display early in this competitive matchup.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
89 105

NACHO LIBRE unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against "Shriner" Perez's legs and midsection. The crowd roars its approval as NACHO LIBRE's technical striking creates separation, leaving "Shriner" Perez momentarily stunned and backing away.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
88 90

NACHO LIBRE locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "Shriner" Perez up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Boston Crab


grapple 125%
136 113

"Shriner" Perez locks up with NACHO LIBRE in a fierce collar-and-elbow tie-up, using superior technical positioning to hook their arms around their opponent's waist, then expertly bridges backward to launch NACHO LIBRE overhead with a picture-perfect belly-to-belly suplex that sends them crashing hard into the canvas. The crowd erupts in appreciation for the textbook execution as NACHO LIBRE arches their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

110 103

"Shriner" Perez methodically turns NACHO LIBRE over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as NACHO LIBRE grimaces in pain, clawing toward the ropes while "Shriner" Perez maintains perfect positioning and leverage.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
111 130

NACHO LIBRE explodes across the ring with lightning speed, catching "Shriner" Perez off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing "Shriner" Perez against the turnbuckles as NACHO LIBRE shows no hesitation in this competitive clash between two fan favorites.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
114 122

NACHO LIBRE swiftly spins around "Shriner" Perez's exhausted legs, using lightning-quick precision to lock in the Sharpshooter! The technical submission cranks back with sudden intensity as "Shriner" Perez grimaces in pain, the crowd roaring in appreciation for both competitors' heart as NACHO LIBRE sits back deep on the hold!

NACHO LIBRE scales the turnbuckle as the crowd roars, launching into a picture-perfect Freefall that connects flush with "Shriner" Perez. The impact echoes through the arena as "Shriner" Perez crumbles to the mat, unable to answer the three-count. The fans erupt in respectful applause for both competitors as NACHO LIBRE stands victorious.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.