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Apr 0007

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
85 90

Pigu de Pollo unleashes a lightning-quick flurry of stiff kicks to "Shriner" Perez's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing "Shriner" Perez to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

112 81

"Shriner" Perez hoists the protesting Pigu de Pollo high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Pigu de Pollo arching their back in pain.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Bulldog
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

73 84

Pigu de Pollo backs "Shriner" Perez into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving "Shriner" Perez slumped against the turnbuckles.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

108 115

Pigu de Pollo suddenly whips around with a vicious spinning backfist that cracks across "Shriner" Perez's jaw, the sound echoing throughout the arena as the crowd erupts in boos. The underhanded strike catches "Shriner" Perez completely off-guard, sending them stumbling backward into the ropes as Pigu de Pollo smirks at their dirty handiwork.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
106 113

Pigu de Pollo whips "Shriner" Perez hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as "Shriner" Perez crumples to the canvas.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

105 107

Pigu de Pollo catches "Shriner" Perez charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as "Shriner" Perez crumples to the mat. The crowd erupts in boos as Pigu de Pollo sneers, standing over their fallen opponent with ruthless satisfaction.

Pigu de Pollo catches "Shriner" Perez off guard with a vicious Pigu Buster, the devastating strike connecting flush with "Shriner" Perez's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Pigu de Pollo's brutal victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.