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Mar 0007

Early

Body Slam


power 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

86 88

William King sneaks behind the unsuspecting "Shriner" Perez and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before "Shriner" Perez can mount a defense, William King hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
86 85

"Shriner" Perez catches William King trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Shriner" Perez lifts William King high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving William King gasping on the mat.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

85 81

"Shriner" Perez locks in a textbook waistlock, displaying technical precision as William King struggles to escape. With perfect form, "Shriner" Perez bridges back and launches the heel overhead with a crisp backdrop suplex, spiking William King's shoulders into the canvas. The crowd roars its approval as "Shriner" Perez maintains control early in this contest.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Power Slam


power 125%
131 113

"Shriner" Perez locks up with William King, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends William King crashing hard into the canvas, drawing roaring approval from the crowd as "Shriner" Perez maintains wrist control throughout the throw.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

106 98

"Shriner" Perez methodically turns over William King, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as "Shriner" Perez leans back further, applying relentless pressure to the lower back. The crowd roars its approval as William King grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

77 109

William King fakes a dive through the ropes, causing "Shriner" Perez to brace for impact, then swiftly swings back and drives both boots into "Shriner" Perez's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
128 140

William King feigns a leg injury to lure in the sympathetic "Shriner" Perez, then explodes with lightning-quick precision, his boot smashing into "Shriner" Perez's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
112 142

William King methodically pulls back on the exhausted "Shriner" Perez's chin, wrenching the Camel Clutch with technical precision while the crowd erupts in boos, the heel smirking sadistically as "Shriner" Perez grimaces in agony, trapped with no escape.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

111 113

William King catches the exhausted "Shriner" Perez charging in, hoisting them up with ruthless power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The sickening thud echoes throughout the arena as "Shriner" Perez writhes in agony, clutching their lower back while the crowd erupts in boos at the devastating display of raw force.

William King hoists the defiant "Shriner" Perez high into the air before driving them down with devastating force, the Warcry echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.