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Feb 0009

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
89 89

THE BODY hoists the protesting "Shriner" Perez high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves "Shriner" Perez arching their back in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Crossbody


aerial 100%
88 100

THE BODY launches off the ropes with a picture-perfect crossbody, catching "Shriner" Perez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Shriner" Perez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

115 92

"Shriner" Perez catches THE BODY trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Shriner" Perez lifts THE BODY high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving THE BODY gasping on the mat.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
111 111

THE BODY catches the charging "Shriner" Perez mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as "Shriner" Perez writhes in pain from the devastating impact.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

110 120

THE BODY leaps onto "Shriner" Perez's shoulders with surprising agility, wrenching the head between their thighs before flipping backwards with technical precision, spiking the fan favorite brutally onto the canvas with a picture-perfect Frankensteiner that draws venomous boos from the capacity crowd.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
110 145

THE BODY scales the turnbuckle while "Shriner" Perez struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as "Shriner" Perez crumples to the canvas from the opportunistic aerial assault.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

grapple -35%
Added by Diving Forearm
Late

Super Kick


speed 150%
102 132

THE BODY feigns exhaustion, luring "Shriner" Perez in close before exploding with lightning-quick precision, his boot cracking against "Shriner" Perez's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial -35%
Added by Torture Rack
116 95

"Shriner" Perez hoists the exhausted THE BODY onto their shoulders with their remaining strength, the crowd roaring in anticipation as they hold the heel aloft before driving them down with a thunderous powerbomb that shakes the entire ring, leaving THE BODY flattened on the canvas.


Late

DDT


grapple 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

132 114

"Shriner" Perez clutches THE BODY's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking THE BODY's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

THE BODY climbs to the top rope as "Shriner" Perez struggles to their feet, then launches into the devastating Blackout, crashing down with vicious impact that leaves "Shriner" Perez motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.