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Apr 0005

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Body Slam


power 100%
76 87

Ichabod Wahoo muscles "Shriner" Perez up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Backdrop Suplex


grapple 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

78 86

Ichabod Wahoo catches "Shriner" Perez off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Ichabod Wahoo smoothly transitions through the grappling exchange, planting "Shriner" Perez flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Backdrop Suplex


grapple 100%
94 86

"Shriner" Perez seizes Ichabod Wahoo from behind, wrapping their arms around the neck before viciously yanking backward and driving Ichabod Wahoo skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
98 108

Ichabod Wahoo methodically turns "Shriner" Perez onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as "Shriner" Perez claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Power Slam


power 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
99 112

Ichabod Wahoo lures "Shriner" Perez toward the ropes with a feint, then explosively swings through with a lightning-quick Tiger Feint Kick that cracks across "Shriner" Perez's jaw, the boos intensifying as both heels resort to underhanded tactics and "Shriner" Perez crumples backward into the ropes.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Power Slam


power 125%
96 109

Ichabod Wahoo catches "Shriner" Perez charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.

Ichabod Wahoo hoists the battered "Shriner" Perez onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Fallen Snap, the impact echoing through the arena as "Shriner" Perez crumples motionless on the mat.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.