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Feb 0012

Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

94 90

"Shriner" Perez catches the opportunistic THE BODY attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as THE BODY arches their back in pain, the devastating impact leaving them gasping on the mat while "Shriner" Perez stands tall.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
66 100

THE BODY springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into "Shriner" Perez's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

93 92

"Shriner" Perez locks in a tight waistlock, demonstrating technical precision as they arch back and launch THE BODY overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Shriner" Perez maintains control with flawless grappling fundamentals.


Mid

Boston Crab


grapple 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial +15%
Added by Sunset Flip
116 136

THE BODY springs to the top rope with surprising agility, leaping off to catch "Shriner" Perez's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as THE BODY sneers arrogantly while "Shriner" Perez writhes on the mat, clutching their neck.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
144 145

THE BODY scales the turnbuckle while "Shriner" Perez struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as "Shriner" Perez crumples to the canvas from the opportunistic aerial assault.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
118 115

"Shriner" Perez catches the charging THE BODY mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as THE BODY writhes in pain from the devastating impact.


Late

DDT


grapple 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

140 130

"Shriner" Perez catches the exhausted THE BODY in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, "Shriner" Perez drops straight down, spiking THE BODY's skull into the canvas with devastating impact. The arena erupts as THE BODY crumples to the mat, and "Shriner" Perez immediately covers for what could be the finish.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

122 114

"Shriner" Perez digs deep into their reserves, hoisting the exhausted THE BODY onto their shoulders before driving them down with a thunderous powerbomb that shakes the entire ring! The impact leaves THE BODY sprawled out motionless as the crowd erupts in deafening cheers, sensing victory is near.

"Shriner" Perez catches THE BODY flush with Clown Car Ride, the devastating strike connecting perfectly as the crowd erupts. THE BODY crumples to the canvas, unconscious before hitting the mat, while "Shriner" Perez stands victorious as the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.