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Jan 0008

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

87 96

MILF MAN catches "Shriner" Perez off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking "Shriner" Perez's shoulders into the canvas. The crowd boos as MILF MAN smirks while "Shriner" Perez arches in pain, clutching their back from the crisp, calculated maneuver.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Backdrop Suplex


grapple 100%
114 100

"Shriner" Perez catches MILF MAN trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Shriner" Perez lifts MILF MAN high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving MILF MAN gasping on the mat.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

87 72

"Shriner" Perez secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting MILF MAN smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as "Shriner" Perez maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

110 115

MILF MAN methodically wrenches "Shriner" Perez's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering "Shriner" Perez, applying extra torque with a smug grin.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
Mid

Boston Crab


grapple 125%
78 125

MILF MAN methodically traps "Shriner" Perez's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. "Shriner" Perez grimaces in agony, clawing desperately toward the ropes while MILF MAN wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
109 145

MILF MAN clutches "Shriner" Perez in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as MILF MAN releases late, adding extra torque to send "Shriner" Perez crashing hard into the canvas, immediately clutching their back in pain.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
131 190

MILF MAN traps the exhausted "Shriner" Perez in a perfect waistlock from behind, wrenching back with technical precision before bridging into a devastating Dragon Suplex that plants the fan favorite squarely on the back of his neck, holding the bridge as the referee counts and the arena erupts in boos at the heel's masterful execution.

MILF MAN climbs to the top rope as "Shriner" Perez struggles to their feet, then launches into the devastating The Krusher, crashing down with vicious impact that leaves "Shriner" Perez motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.