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Jul 0012

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

94 86

"Shriner" Perez catches MR HANDSOME trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Shriner" Perez lifts MR HANDSOME high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving MR HANDSOME gasping on the mat.


Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

94 90

"Shriner" Perez catches the opportunistic MR HANDSOME attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as MR HANDSOME arches their back in pain, the devastating impact leaving them gasping on the mat while "Shriner" Perez stands tall.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

power -15%
Added by Hurricanrana
Early

Punches


brawl 100%
80 95

MR HANDSOME backs "Shriner" Perez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping "Shriner" Perez's head back before MR HANDSOME smirks at the jeering audience.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

118 109

"Shriner" Perez has had enough of MR HANDSOME's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as MR HANDSOME clutches their forehead in pain.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

118 109

"Shriner" Perez catches the charging MR HANDSOME mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as MR HANDSOME writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
brawl +32%
Added by Spinning Backfist
116 149

MR HANDSOME takes a cheap shot, stepping in close and cracking "Shriner" Perez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as "Shriner" Perez staggers backward, momentarily dazed and clutching his forehead while MR HANDSOME smirks at the damage done.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

141 142

MR HANDSOME viciously wrenches back on the crossface, their fingers clawing at "Shriner" Perez's face while the crowd erupts in furious boos. The exhausted fan favorite desperately reaches for the ropes, but MR HANDSOME cruelly applies more pressure, grinding the hold with brutal intensity until "Shriner" Perez's arm drops limply to the mat.


Late

DDT


grapple 150%
grapple -35%
Added by Crossface
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

107 119

MR HANDSOME desperately loads up and throws a wild haymaker that connects flush with "Shriner" Perez's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Lariat


brawl 150%
177 143

"Shriner" Perez hooks both arms behind MR HANDSOME's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as "Shriner" Perez maintains the bridge for a near-fall, MR HANDSOME writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

"Shriner" Perez cuts off MR HANDSOME's desperate comeback attempt with a thunderous Clown Car Ride, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.