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Sep 0010

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

92 90

"Shriner" Perez hooks NACHO LIBRE's head from behind, wrenching in the sleeper hold before explosively lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd as both competitors show their strength early.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
Early

Kicks


speed 100%
64 100

NACHO LIBRE unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against "Shriner" Perez's legs and midsection. The crowd roars its approval as NACHO LIBRE's technical striking creates separation, leaving "Shriner" Perez momentarily stunned and backing away.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
91 90

"Shriner" Perez hooks NACHO LIBRE's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
115 113

"Shriner" Perez catches NACHO LIBRE charging in and scoops them up with impressive strength, holding them high overhead for a moment before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as "Shriner" Perez hooks the leg, both competitors earning respect in this hard-fought contest.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

114 103

"Shriner" Perez skillfully captures NACHO LIBRE's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as NACHO LIBRE grimaces in pain, desperately clawing toward the ropes while "Shriner" Perez maintains perfect form and control.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
grapple +30%
Added by Belly-to-Belly Suplex
Mid

Corner Splash


speed 125%
109 125

NACHO LIBRE charges across the ring with blistering speed, closing the distance in a heartbeat before crushing "Shriner" Perez against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Super Kick


speed 150%
120 150

NACHO LIBRE tunes up the band in the corner, and the exhausted crowd rises to their feet in anticipation. "Shriner" Perez stumbles forward, and NACHO LIBRE explodes with lightning-quick precision, delivering a picture-perfect superkick that connects flush with "Shriner" Perez's jaw, sending them crashing to the mat as the arena erupts in appreciation for the explosive strike.


Late

DDT


grapple 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

137 125

"Shriner" Perez hooks NACHO LIBRE's head with technical precision, wrenching the arm tight before dropping down and spiking NACHO LIBRE's skull into the canvas with a textbook DDT that draws an appreciative roar from the crowd for the picture-perfect execution.

"Shriner" Perez measures NACHO LIBRE and unleashes Clown Car Ride with devastating precision, the strike connecting flush as NACHO LIBRE crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.