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Aug 0005

Early

Body Slam


power 100%
Early

Kicks


speed 100%
81 93

NACHO LIBRE unleashes a lightning-fast flurry of kicks, striking "Shriner" Perez's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

78 84

NACHO LIBRE explodes out of nowhere, catching "Shriner" Perez by surprise with lightning-quick reflexes as they hook the heel's head and sprint forward, driving them face-first into the canvas with a swift bulldog that draws a roar of approval from the capacity crowd.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

80 76

"Shriner" Perez clinches NACHO LIBRE from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving NACHO LIBRE overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

101 107

NACHO LIBRE explodes with lightning-quick rotation, whipping around to crack "Shriner" Perez square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

99 97

"Shriner" Perez locks in a clinch and viciously wrenches NACHO LIBRE overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as NACHO LIBRE crashes hard into the canvas. "Shriner" Perez smirks at the jeering crowd while NACHO LIBRE writhes in pain, clutching their lower back.


Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
Mid

Corner Splash


speed 125%
69 116

NACHO LIBRE charges across the ring with lightning speed, catching "Shriner" Perez off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as "Shriner" Perez crumples to the mat, clutching their ribs while NACHO LIBRE feeds off the roaring approval.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Super Kick


speed 150%
104 140

NACHO LIBRE tunes up the band in the corner as the crowd roars, stalking the staggering "Shriner" Perez who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as "Shriner" Perez crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

NACHO LIBRE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Freefall, crashing down onto "Shriner" Perez with devastating precision. The impact echoes through the arena as "Shriner" Perez lies motionless, and NACHO LIBRE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.