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May 0008

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
89 90

GIANT LIAR springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into "Shriner" Perez's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
88 12

"Shriner" Perez catches GIANT LIAR trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as "Shriner" Perez lifts GIANT LIAR off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Body Slam


power 100%
115 86

"Shriner" Perez catches the unsuspecting GIANT LIAR from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as GIANT LIAR crumples to the mat.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
110 15

"Shriner" Perez locks up with GIANT LIAR, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends GIANT LIAR crashing hard into the canvas, drawing roaring approval from the crowd as "Shriner" Perez maintains wrist control throughout the throw.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
110 113

GIANT LIAR springs off the second rope with surprising elevation, launching both boots into "Shriner" Perez's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as GIANT LIAR smirks at the jeering crowd.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
111 125

GIANT LIAR methodically wrenches back on the Boston Crab, applying textbook technical pressure as "Shriner" Perez claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on "Shriner" Perez's spine while the crowd rallies behind the suffering babyface. GIANT LIAR smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Vertical Suplex


power 150%
114 129

GIANT LIAR hoists the exhausted "Shriner" Perez high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, "Shriner" Perez clutching his spine while GIANT LIAR smirks callously at the destruction.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

DDT


grapple 150%
116 150

GIANT LIAR clutches the exhausted "Shriner" Perez's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as "Shriner" Perez crumples limply to the mat.

GIANT LIAR hoists the struggling "Shriner" Perez up into position, ignoring the deafening boos as he drives him down with a sickening Doomsday that leaves "Shriner" Perez crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.