← Back to history

Oct 0005

Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

82 78

"Shriner" Perez clinches Ernie White from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Ernie White overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

80 74

"Shriner" Perez corners Ernie White against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as "Shriner" Perez shakes Ernie White violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving Ernie White gasping and clutching their ribs.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

107 85

"Shriner" Perez hooks Ernie White in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Ernie White writhes in pain.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

101 109

Ernie White suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across "Shriner" Perez's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Ernie White stands ready, fists clenched.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

103 94

"Shriner" Perez wrenches back on the Boston Crab with technical precision, grinding Ernie White's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Ernie White's suffering, drawing anguished groans from the trapped babyface.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

99 100

Ernie White catches "Shriner" Perez trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

123 109

"Shriner" Perez clutches the exhausted Ernie White's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Ernie White crumples limply to the mat.

"Shriner" Perez hoists the defiant Ernie White high into the air before driving them down with devastating force, the Tip of the Fez echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.