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Mar 0008

Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

88 80

"Shriner" Perez locks in a tight waistlock, demonstrating technical precision as they arch back and launch FLYIN’ BRIAN overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Shriner" Perez maintains control with flawless grappling fundamentals.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

88 90

FLYIN’ BRIAN springs off the ropes with surprising agility, wrapping their legs around "Shriner" Perez's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
power +30%
Added by Bearhug
Early

Crossbody


aerial 100%
89 100

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching "Shriner" Perez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Shriner" Perez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Dropkick


aerial 125%
110 125

FLYIN’ BRIAN springs off the second rope with surprising elevation, launching both boots into "Shriner" Perez's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as FLYIN’ BRIAN smirks at the jeering crowd.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

110 115

FLYIN’ BRIAN scales the turnbuckle as "Shriner" Perez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into "Shriner" Perez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

111 92

"Shriner" Perez catches the charging FLYIN’ BRIAN with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as FLYIN’ BRIAN writhes in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
114 140

FLYIN’ BRIAN hooks "Shriner" Perez's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.

FLYIN’ BRIAN hoists the dazed "Shriner" Perez onto their shoulders, then viciously drives them down with the Seismic Drop, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while "Shriner" Perez lies motionless on the canvas.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.