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Feb 0005

Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
78 85

Ernie White unleashes a lightning-fast flurry of kicks, targeting "Shriner" Perez's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

76 74

"Shriner" Perez corners Ernie White against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as "Shriner" Perez shakes Ernie White violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving Ernie White gasping and clutching their ribs.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

102 77

"Shriner" Perez sneaks behind the fresh Ernie White and quickly locks in a sleeper hold, wrenching it tight before the crowd can warn their hero, then viciously drops backward, spiking Ernie White's head into the canvas with a brutal slam that draws immediate boos from the disgusted audience.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

94 94

Ernie White hoists "Shriner" Perez high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming "Shriner" Perez down to the canvas with thunderous impact that shakes the ring.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

98 98

Ernie White charges forward with righteous fury and drives a thunderous big boot straight into "Shriner" Perez's jaw, the brawling strike echoing through the arena as the crowd roars its approval while "Shriner" Perez crumples to the canvas in a heap.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

99 106

Ernie White catches "Shriner" Perez flush with a lightning-quick spinning backfist that echoes through the arena, the rough strike snapping the heel's head to the side as the crowd erupts in approval. "Shriner" Perez staggers backward, dazed and clutching their jaw, while Ernie White stands ready, feeding off the energy of the fans who roar their support for the hard-hitting counter.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

117 111

"Shriner" Perez hoists the battered Ernie White across their shoulders in a brutal Torture Rack, bending the spine viciously as the crowd erupts in jeers. The heel wrenches back with sadistic intent, parading around the ring while Ernie White writhes in agony, each calculated step adding pressure to the devastating submission hold as the face's body contorts unnaturally.


Late

DDT


grapple 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

117 103

"Shriner" Perez clutches the exhausted Ernie White's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as "Shriner" Perez smirks at the devastated crowd.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

103 107

Ernie White summons their remaining strength to hoist the exhausted "Shriner" Perez onto their shoulders, the crowd roaring in anticipation. With one final surge of power, Ernie White drives "Shriner" Perez down with a thunderous powerbomb that shakes the ring, leaving the heel crumpled on the mat as the arena explodes in cheers.

"Shriner" Perez hoists Ernie White high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Tip of the Fez, planting the fan favorite with sickening force as the crowd erupts in boos and Ernie White lies motionless.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.