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May 0006

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

83 84

Pigu de Pollo unloads a vicious series of forearm strikes, catching "Shriner" Perez flush across the jaw with brutal street-fight intensity, backing the opponent into the corner as the boos rain down from the disgusted crowd who watch both competitors abandon any pretense of sportsmanship in this early brawl.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

111 81

"Shriner" Perez muscles Pigu de Pollo up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Bulldog
Early

Kicks


speed 100%
72 90

Pigu de Pollo unleashes a lightning-quick flurry of stiff kicks to "Shriner" Perez's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with "Shriner" Perez buckling backward against the ropes from the sudden assault.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
103 113

Pigu de Pollo charges across the ring with explosive velocity, catching "Shriner" Perez perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Pigu de Pollo quickly backs away, leaving "Shriner" Perez gasping and clutching their ribs while staggering forward.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

106 103

"Shriner" Perez catches Pigu de Pollo charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

104 107

Pigu de Pollo catches "Shriner" Perez charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as "Shriner" Perez crumples to the mat, and the crowd boos both competitors while Pigu de Pollo stands over their fallen opponent with a sneer.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

125 116

"Shriner" Perez sneers as he hooks Pigu de Pollo's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

111 121

Pigu de Pollo spins with vicious intent, their arm extended like a battering ram, and nearly decapitates "Shriner" Perez with a brutal discus clothesline that echoes throughout the arena. The impact sends "Shriner" Perez crashing hard to the mat as the crowd boos both competitors, disgusted by the ruthless street-fight tactics on display late in this ugly brawl.

Pigu de Pollo catches "Shriner" Perez staggering off the ropes and unleashes Pigu Buster, a devastating strike that echoes through the arena. "Shriner" Perez crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.