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Dec 0005

Early

Punches


brawl 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

65 67

Bob traps James Taylor against the ropes and clamps on a grinding bearhug, squeezing viciously while the crowd boos both competitors. The heel wrenches the hold with malicious intent, driving a knee into James Taylor's midsection for added punishment before the official can intervene.


Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

27 85

Bob charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into James Taylor's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

34 81

Bob springs off the middle rope with shocking agility, wrapping their legs around James Taylor's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving James Taylor clutching their neck in the corner.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

81 103

Bob scales the turnbuckle with malicious intent as James Taylor struggles to his feet, then launches into a perfectly executed diving forearm that crashes into James Taylor's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

43 57

Bob hoists James Taylor high overhead in a brutal gorilla press, muscles straining as the crowd boos both competitors, then slams him down with devastating force that shakes the ring, standing over the crumpled body with a sneer of dominance while James Taylor writhes in pain.

Bob hoists James Taylor onto their shoulders and drives them into the canvas with a thunderous Bob's Finishing Move..., the impact echoing throughout the arena as the crowd boos both competitors, and James Taylor lies motionless while the referee counts three.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.