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Sep 0001

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
40 40

Kokomo Joe springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into The Monster's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
65 60

The Monster hoists the protesting Kokomo Joe high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Kokomo Joe arching their back in pain.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
42 38

The Monster unloads with a flurry of straight right hands, backing Kokomo Joe into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. The Monster feeds off the energy, landing one final shot that leaves Kokomo Joe slumped against the turnbuckles.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
53 50

The Monster has had enough of Kokomo Joe's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Kokomo Joe clutches their forehead in pain.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
50 74

Kokomo Joe rakes The Monster's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into The Monster's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
71 75

Kokomo Joe whips The Monster hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing The Monster with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
60 60

Kokomo Joe climbs to the top turnbuckle as the exhausted The Monster writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
98 90

The Monster digs deep into their reserves, hoisting the exhausted Kokomo Joe high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Kokomo Joe crumples in agony.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
86 89

Kokomo Joe viciously swings their arm like a steel bar across The Monster's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, The Monster crashing hard to the mat clutching their neck while Kokomo Joe sneers with malicious satisfaction.

The Monster catches Kokomo Joe flush with Thunder Strike, the devastating strike connecting perfectly as the crowd erupts. Kokomo Joe crumples to the canvas, unconscious before hitting the mat, while The Monster stands victorious as the referee counts three.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.