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Jun 0001

16
Early

Body Slam


power 100%
Early

Kicks


speed 100%
65 43

The Monster catches the opportunistic Billionaire Bill attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Billionaire Bill arches their back in pain, the devastating impact leaving them gasping on the mat while The Monster stands tall.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
40 65

Billionaire Bill springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into The Monster's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
57 55

The Monster unleashes a lightning-quick flurry of rapid-fire kicks to Billionaire Bill's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Billionaire Bill can mount any counter.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
81 54

The Monster catches the charging Billionaire Bill with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Billionaire Bill writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
50 30

The Monster springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Billionaire Bill square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
53 81

Billionaire Bill springs off the middle rope with surprising agility, launching both boots squarely into The Monster's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
60 65

Billionaire Bill catches The Monster stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into The Monster's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
98 98

Billionaire Bill digs deep into their reserves, hoisting the exhausted The Monster high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as The Monster crumples in agony.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
86 36

The Monster tunes up the band in the corner as the crowd roars, stalking the staggering Billionaire Bill who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Billionaire Bill crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

The Monster catches Billionaire Bill rushing in and unleashes Thunder Strike, the devastating strike connecting flush with Billionaire Bill's jaw! The crowd erupts as Billionaire Bill crumples to the canvas, completely unconscious, and The Monster hooks the leg for the three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.