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Aug 0010

Early

Kicks


speed 100%
Early

Body Slam


power 100%
48 91

Dave the Merman catches Joshua Flores off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Joshua Flores arches in pain.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
63 91

Dave the Merman unleashes a lightning-quick flurry of stiff kicks to Joshua Flores's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Joshua Flores to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
29 91

Dave the Merman launches off the ropes with a picture-perfect crossbody, catching Joshua Flores completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Joshua Flores's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
53 114

Dave the Merman catches the charging Joshua Flores mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Dave the Merman flexes over the crumpled hero.


Mid

Dropkick


aerial 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

79 114

Dave the Merman baits Joshua Flores into the corner, then suddenly springs through the ropes with lightning speed, whipping both legs up to crack Joshua Flores across the jaw with the vicious Tiger Feint Kick, drawing immediate boos as Joshua Flores crumples to the canvas.

Dave the Merman wrenches back on the Down to the Briny Depths, twisting Joshua Flores's body at an unnatural angle as the crowd roars in protest. Joshua Flores fights valiantly but finally taps out desperately, and Dave the Merman refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.