← Back to history

Jan 0003

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

78 73

BAPA SCHAUB methodically wrenches Paco Guerrero Sr's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as BAPA SCHAUB torques the shoulder joint, forcing Paco Guerrero Sr to grimace and reach desperately for the ropes while BAPA SCHAUB maintains perfect positioning.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
87 64

BAPA SCHAUB exploits an opening with clinical precision, wrapping up Paco Guerrero Sr and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Paco Guerrero Sr writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
71 81

Paco Guerrero Sr exploits an opening with clinical precision, wrapping up BAPA SCHAUB and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as BAPA SCHAUB writhes in pain, clutching their back while Paco Guerrero Sr sneers arrogantly.


Mid

Power Slam


power 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
89 98

Paco Guerrero Sr clinches BAPA SCHAUB in a tight waistlock, wrenching viciously before hoisting them overhead with precise technique and slamming them brutally to the canvas with the belly-to-belly suplex. The crowd jeers both competitors as Paco Guerrero Sr maintains the aggressive advantage, leaving BAPA SCHAUB clutching their back in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 93

BAPA SCHAUB methodically wrenches Paco Guerrero Sr's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as BAPA SCHAUB cranks the hold tighter, forcing Paco Guerrero Sr to grimace and drop to one knee in submission-threatening agony.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

82 97

Paco Guerrero Sr springs up to the second rope and launches backwards, wrapping their legs around BAPA SCHAUB's head with precision timing. The crowd boos as Paco Guerrero Sr flips BAPA SCHAUB forward with vicious torque, sending them crashing spine-first onto the canvas. BAPA SCHAUB writhes in pain while Paco Guerrero Sr smirks at their devastation.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
109 142

Paco Guerrero Sr hooks BAPA SCHAUB's leg with technical precision, lifting the exhausted opponent vertically before snapping backward with a textbook fisherman suplex, bridging perfectly for maximum impact as both heels' depleted bodies crash to the canvas while the crowd boos the calculated execution.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
165 154

BAPA SCHAUB hooks both arms behind Paco Guerrero Sr's back and arches backward with technical precision, bridging perfectly as he drives Paco Guerrero Sr skull-first into the canvas with a picture-perfect Dragon Suplex. The crowd jeers both competitors as BAPA SCHAUB maintains the bridge for a near-fall, showcasing his superior grappling expertise while Paco Guerrero Sr lies dazed and folded in the wreckage.


Late

Vertical Suplex


power 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

107 94

BAPA SCHAUB hoists the exhausted Paco Guerrero Sr skyward with raw, punishing force, holding them vertical for several agonizing seconds to showcase their dominance as the crowd boos relentlessly. With a thunderous crash, BAPA SCHAUB drops backward, driving Paco Guerrero Sr spine-first into the canvas with devastating power that echoes throughout the arena.

BAPA SCHAUB connects with a devastating Shutdown, the strike landing flush as Paco Guerrero Sr crumples to the canvas in a heap. The crowd boos as BAPA SCHAUB stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.