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Feb 0008

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
90 91

Rictus Steve smoothly transitions behind BAPA SCHAUB, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as Rictus Steve demonstrates pure grappling mastery, driving BAPA SCHAUB's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Hammerlock
115 69

BAPA SCHAUB clamps on a sleeper hold from behind, wrenching Rictus Steve's neck as the crowd boos both competitors, then explosively lifts and drives Rictus Steve backward into the mat with a brutal slam that echoes through the arena, leaving Rictus Steve dazed on the canvas.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

78 92

Rictus Steve charges forward with malicious intent, leaping into a brutal running knee that crashes into BAPA SCHAUB's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Mid

Boston Crab


grapple 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

125 115

BAPA SCHAUB expertly flips Rictus Steve onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BAPA SCHAUB sits deep into the hold, wrenching back on Rictus Steve's spine with methodical cruelty while Rictus Steve claws desperately at the mat, trapped in the center of the ring.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
106 143

Rictus Steve springs off the middle rope with explosive height, twisting mid-air before driving both boots square into BAPA SCHAUB's jaw with a picture-perfect dropkick that echoes throughout the arena. BAPA SCHAUB crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
115 114

BAPA SCHAUB methodically wrenches Rictus Steve's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as BAPA SCHAUB cranks the hold tighter, forcing Rictus Steve to grimace and drop to one knee in submission-threatening agony.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Top Rope Splash


aerial 150%
125 138

Rictus Steve scales the turnbuckles with exhausted determination, measuring the worn-down BAPA SCHAUB sprawled below. Launching with reckless abandon, Rictus Steve soars through the air, crashing down chest-first across BAPA SCHAUB's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as BAPA SCHAUB convulses from the devastating aerial assault.


Late

Vertical Suplex


power 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

138 115

BAPA SCHAUB hoists the exhausted Rictus Steve high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, Rictus Steve writhing in pain while BAPA SCHAUB smirks callously at the destruction.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
130 159

Rictus Steve hooks BAPA SCHAUB's leg with technical precision, lifting the exhausted opponent vertically before snapping backward with a textbook fisherman suplex, bridging perfectly for maximum impact as both heels' depleted bodies crash to the canvas while the crowd boos the calculated execution.

Rictus Steve wrenches back on Behind the Smile, torquing BAPA SCHAUB's limbs at a sickening angle as the crowd boos relentlessly. BAPA SCHAUB flails desperately before finally tapping out in agony, handing Rictus Steve a ruthless victory neither competitor deserved.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.