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May 0002

Early

Body Slam


power 100%
Early

Kicks


speed 100%
60 72

Bambino Gonzalez unleashes a lightning-quick flurry of rapid-fire kicks to BAPA SCHAUB's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before BAPA SCHAUB can mount any counter.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
54 73

Bambino Gonzalez secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting BAPA SCHAUB smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Bambino Gonzalez maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
73 54

BAPA SCHAUB snatches Bambino Gonzalez's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as BAPA SCHAUB methodically applies pressure, forcing Bambino Gonzalez to grimace while the heel smirks with sadistic satisfaction.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

101 84

BAPA SCHAUB wrenches back on the Boston Crab with technical precision, grinding Bambino Gonzalez's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Bambino Gonzalez's suffering, drawing anguished groans from the trapped babyface.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
93 90

BAPA SCHAUB methodically twists Bambino Gonzalez's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as BAPA SCHAUB maintains control, cranking harder with each rotation.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

75 83

Bambino Gonzalez catches BAPA SCHAUB trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Late

DDT


grapple 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

122 95

BAPA SCHAUB clutches the exhausted Bambino Gonzalez's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as BAPA SCHAUB smirks at the devastated crowd.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

101 92

BAPA SCHAUB hooks Bambino Gonzalez's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as BAPA SCHAUB holds the bridge, grinding Bambino Gonzalez's shoulders down while the heel smirks through gritted teeth.

BAPA SCHAUB catches Bambino Gonzalez off guard with a vicious Shutdown, the devastating strike connecting flush with Bambino Gonzalez's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing BAPA SCHAUB's brutal victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.