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Mar 0005

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

81 92

High Wire Lee charges forward with malicious intent, leaping explosively to drive a devastating knee strike into BAPA SCHAUB's jaw, the sickening impact echoing through the arena as BAPA SCHAUB crumples to the mat while the crowd rains down boos on both competitors.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
90 78

BAPA SCHAUB shoves High Wire Lee back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
brawl -6%
Added by Running Knee
91 86

BAPA SCHAUB smoothly transitions behind High Wire Lee, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BAPA SCHAUB demonstrates pure grappling mastery, driving High Wire Lee's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

105 105

High Wire Lee methodically wrenches BAPA SCHAUB's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as High Wire Lee cranks the hold tighter, forcing BAPA SCHAUB to grimace and drop to one knee in submission-threatening agony.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

113 106

BAPA SCHAUB catches High Wire Lee charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Dropkick


aerial 125%
82 115

High Wire Lee springs off the middle rope with a perfectly executed dropkick, both boots smashing into BAPA SCHAUB's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

173 117

BAPA SCHAUB locks in the waistlock with surgical precision, hoisting the exhausted High Wire Lee overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants High Wire Lee directly on the back of his neck, and BAPA SCHAUB holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.


Late

Vertical Suplex


power 150%
power -35%
Added by Surfboard Stretch
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

103 120

High Wire Lee scales the turnbuckle as BAPA SCHAUB lies motionless, launching into a breathtaking Shooting Star Press that crashes down with devastating precision. The crowd gasps at the athletic display despite booing both competitors, as High Wire Lee hooks the leg for a potential match-ending cover.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
114 156

High Wire Lee scales the turnbuckles with calculated malice, surveying the exhausted BAPA SCHAUB sprawled below. With the crowd booing intensely, High Wire Lee launches into a reckless Diving Headbutt, crashing skull-first into BAPA SCHAUB's chest with devastating aerial precision, both wrestlers writhing in pain as High Wire Lee secures the brutal advantage.

BAPA SCHAUB and High Wire Lee collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.