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Mar 0007

Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

99 90

BAPA SCHAUB exploits an opening with clinical precision, wrapping up Speed Wright and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Speed Wright writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Body Slam


power 100%
power -15%
Added by Bulldog
Early

Kicks


speed 100%
77 100

Speed Wright unleashes a lightning-quick barrage of stiff kicks to BAPA SCHAUB's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Speed Wright backs their opponent into the corner.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 66

BAPA SCHAUB charges across the ring with ruthless intent, plowing through Speed Wright with a devastating shoulder tackle that sends them crashing hard to the mat. The raw power on display draws jeers from the crowd as BAPA SCHAUB stands over their fallen opponent, sneering with cruel satisfaction while Speed Wright writhes in pain from the brutal collision.


Mid

Boston Crab


grapple 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
124 96

BAPA SCHAUB expertly flips Speed Wright onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BAPA SCHAUB sits deep into the hold, wrenching back on Speed Wright's spine with methodical cruelty while Speed Wright claws desperately at the mat, trapped in the center of the ring.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
114 145

Speed Wright charges across the ring with explosive velocity, catching BAPA SCHAUB perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Speed Wright quickly backs away, leaving BAPA SCHAUB gasping and clutching their ribs while staggering forward.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
103 135

Speed Wright explodes with lightning-quick rotation, their heel cracking across BAPA SCHAUB's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
124 170

Speed Wright tunes up the band with theatrical mockery, and as the exhausted BAPA SCHAUB stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into BAPA SCHAUB's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

DDT


grapple 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
149 134

BAPA SCHAUB catches the exhausted Speed Wright in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Vertical Suplex


power 150%
power -35%
Added by Sharpshooter
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
103 150

Speed Wright catches BAPA SCHAUB off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of BAPA SCHAUB's skull. The crowd boos as BAPA SCHAUB crumples to the mat, clutching their head while Speed Wright smirks at the damage inflicted.

Speed Wright connects with a devastating Speed of Sound, the strike landing flush as BAPA SCHAUB crumples to the canvas in a heap. The crowd boos as Speed Wright stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.